This paper presents the design and development of an innovative interactive robotic system to enhance audi- ence engagement using character-like personas. Built upon the foundations of persona-driven dialog agents, this work extends the agent’s application to the physical realm, employing robots to provide a more immersive and interactive experience. The proposed system, named the Masquerading Animated Social Kinematics (MASK), leverages an anthropomorphic robot which interacts with guests using non-verbal interactions, in- cluding facial expressions and gestures. A behaviour generation system based upon a finite-state machine structure effectively conditions robotic behaviour to convey distinct personas The MASK framework integrates a perception engine, a behaviour selection engine, and a comprehensive behaviour library to enable real-time, dynamic interactions with minimal human intervention in behaviour design. Throughout the user subject studies, we examined whether the users could recognize the intended character in both personality- and film-character- based persona conditions. We conclude by discussing the role of personas in interactive agents and the factors to consider for creating an engaging user experience.
Choose Persona
Choose Persona
| Number of Participants | Extroverted Persona | Introverted Persona | Sum |
|---|---|---|---|
| Agreeable Persona | Extroverted and Cooperative (13) | Introverted and Cooperative (13) | 26 |
| Disagreeable Persona | Extroverted and Uncooperative (13) | Introverted and Uncooperative (13) | 26 |
| Sum | 26 | 26 | 52 |
| Minions | Cowardly Lion | Scrooge | Spock | Total | 27 | 27 | 27 | 27 | 108 |
|---|

In the quest to embed robots with distinct personas, we introduce a persona infuser that constructs a behavior database. This database, acts as a blueprint for persona-driven behavior, encoding all possible combinations of states, observations, and transitions by large language models.
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Graph Visualization
@ARTICLE{10643257,
author={Park, Jeongeun and Jeong, Taemoon and Kim, Hyeonseong and Byun, Taehyun and Shin, Seungyoun and Choi, Keunjun and Kwon, Jaewoon and Lee, Taeyoon and Pan, Matthew and Choi, Sungjoon},
journal={IEEE Robotics and Automation Letters},
title={Towards Embedding Dynamic Personas in Interactive Robots: Masquerading Animated Social Kinematic (MASK)},
year={2024},
volume={9},
number={10},
pages={8826-8833},
keywords={Robots;Engines;Behavioral sciences;Libraries;Databases;User experience;Kinematics;Social HRI;gesture;posture and facial expressions;design and human factors},
doi={10.1109/LRA.2024.3447470}}